How to play Thin Ice

Cross the pond, breaking every tile. Step on each tile once, and only once.

You are the disc. Every tile has to break

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  • You are the disc. Move one tile at a time: tap a dotted tile beside you, or use the arrow keys
  • Each tile breaks as you leave it. The checkered tile is the finish: break every other tile, then end there
  • Polished ice, the striped tiles, carries you on in the same direction until plain ice, a stone or the edge stops you, and every tile you cross breaks
  • Stone never breaks and cannot be stood on
  • A run is over if you slide into open water, reach a dead end, or break the finish early
  • Take Back undoes your last move and Restart starts the pond over, as often as you like
  • No clock

Scoring

  • Every move you make counts, across every attempt, and Take Back and Restart never refund one. Par is the fewest moves a crossing can be done in, shown before you start, and every move past it is an extra move
  • A crossing at par is worth 500 points. Every extra move costs 5, and finishing never pays less than 100
  • Even par is Wow. Up to 25% of par in extra moves is Cat, up to 70% is Jam, and getting across at all is Yay
  • The number on Take Back and Restart is how many extra moves pressing it would add
  • Yay
  • Jam
  • Cat
  • Wow

Tips

  • Work back from the checkers
  • Par glides through every polished tile without stopping, so coming to rest on polished ice is an extra move
  • Corridors decide themselves. Spend your thinking on the open middle

Missed a day? The archive keeps the last two weeks free, and replays still count toward your streak

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