Cross the pond, breaking every tile. Step on each tile once, and only once.
10tiles left
500/500
Wow
9tiles left
500/500
Wow
8tiles left
500/500
Wow
7tiles left
500/500
Wow
6tiles left· 1 extra
495/500
Cat· 1 move to spare
10tiles left· 4 extra
480/500
Jam· 2 moves to spare
8tiles left· 4 extra
480/500
Jam· 2 moves to spare
7tiles left· 4 extra
480/500
Jam· 2 moves to spare
6tiles left· 4 extra
480/500
Jam· 2 moves to spare
5tiles left· 4 extra
480/500
Jam· 2 moves to spare
4tiles left· 4 extra
480/500
Jam· 2 moves to spare
3tiles left· 4 extra
480/500
Jam· 2 moves to spare
2tiles left· 4 extra
480/500
Jam· 2 moves to spare
1tile left· 4 extra
480/500
Jam· 2 moves to spare
0tiles left· 4 extra
480/500
Jam· 2 moves to spare
You are the disc. Every tile has to break
1/15
You are the disc. Move one tile at a time: tap a dotted tile beside
you, or use the arrow keys
Each tile breaks as you leave it. The checkered tile is the finish: break every other tile, then end there
Polished ice, the striped tiles, carries you on in the same
direction until plain ice, a stone or the edge stops you, and every tile
you cross breaks
Stone never breaks and cannot be stood on
A run is over if you slide into open water, reach a dead end, or break the
finish early
Take Back undoes your last move and Restart starts the pond
over, as often as you like
No clock
Scoring
Every move you make counts, across every attempt, and Take Back and Restart
never refund one. Par is the fewest moves a crossing can be done in,
shown before you start, and every move past it is an extra move
A crossing at par is worth 500 points. Every extra move costs
5, and finishing never pays less than
100
Even par is Wow. Up to 25% of par in extra moves is Cat, up to 70% is Jam, and getting across at all is Yay
The number on Take Back and Restart is how many extra moves pressing it
would add